Thursday, October 3, 2019

2D week 6 - Perspective with John Berkey

Underwater Ships On Blue

Proxy Model in Maya

Finding the perspective

Painting

Monday, September 30, 2019

3D Week 6 - Final Sculpt

This week we finished the sculpt completely with wood and metal detail.







Thursday, September 26, 2019

2D Composition - Drew Struzan

This week we are to examine composition from the artist Drew Struzan. I liked his Return to Oz poster because it has such vibrant colors and it has two different types of composition. Circular and Iconic.





Monday, September 23, 2019

3D Week 5 - Zbrush Sculpting

This week we began sculpting the Hi Res of the cannon proxy in Zbrush.

Hi Res imported into Zbrush

Sculpted metal and wood details

Getting more detail into the model

Wednesday, September 18, 2019

2D Week 4 - Value

Here I created values from a sketch from Frank Frazetta. This was to practice values but we also used a workflow and color theory from Valve's DOTA designs. One of the things Valve does with it's characters is to create a Value Gradient. A Value Gradient is used to create the illusion of depth and three-dimensionality to their characters. The value should shift from darkest at the feet to the lightest at their upper body and head. This makes their characters more visually pleasing and it helps players see their characters more easily.

Value Patterning

Added More Value and Shading

Finished values and highlights

Finished with a Value Gradient

2D Week 4 - Frank Frazetta

This week we are examining the work of Frank Frazetta and practicing values.


Monday, September 16, 2019